Camera issues (not related to control scheme)
Posted: Fri Sep 09, 2016 9:08 pm
Everything here pertains to the camera in "Target Mode".
- If you move the camera to look straight at the ground or straight at the sky, it spazzes out massively if you keep pushing it in that vertical direction. You could probably put an imperceptible dead zone at the top and bottom of its travel, so that it will hit there and stop.
- Furniture and walls act as solid to the camera. If I bump into the couch, for example, the camera will end up zoomed in really close to the subject. Could the camera be allowed to pass through objects to enable the player to see the action from any angle?